CONSENT THROUGH SERIOUS GAMING (e-CONSENT)

We propose to improve young people’s understanding of consent by developing a guide for trainers and trainees based on current psychological views, to design and implement an open educational resource, an online serious game about consent and the outcomes of different choices made by players, so, we aim to improve young people’s understanding of how a lack of consent or manipulated consent can constitute abuse in different circumstances (coercive control and abuse), we raise youth awareness on consent through serious gaming.

The issue of consent has been pushed to the forefront of public global discussion over the past year, as the urgent societal need of having more education and discussion about consent became increasingly clear. Developing a strong strategy to prevent violence is a major goal for a modern society. Romania is one of the countries of Europe with a high rate of cases of domestic violence, sexual harassment and human trafficking. The pandemic caused by the Covid 19 virus has accentuated this problem, the number of reported aggressions has increased in and after this period. Despite the worrying data about the situation of women in Romania regarding domestic violence against women, sexual harassment among students, understanding of consent and the highest number of trafficked victims, research on samples of these victims is very few and tangential (Haruța, Hințea& Moldovan, 2019; Goodman&Calestani, 2022; Knickrehm&Teske, 2000).

The e-CONSENT project aims to improve young people’s understanding of consent, and how a lack of consent or manipulated consent can constitute abuse in different circumstances, and to raise youth awareness on consent through serious gaming, by designing and implementing an open educational resource, an online serious game about consent and the outcomes of different choices made by players. Consent serious game that is going to be a web-based choice game with explanations of all choices, gradually taking players through different forms of consent in different contexts they encounter on a daily basis and ending with the outcome of all choice’s players take. Recommendations will be given to all players that fail the choice game and become victims of any coercive control and abuse form. After the creation of the game, there will be organised 2 workshops in Bucharest and Arad with approximately 100 youth participants that are going to play the online consent game and discuss the pathways that took all of them on either the outcome of being a victim of any kind of abuse or becoming a mature person.


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Project Team

Prof. univ. dr. Georgeta Pânișoară/ Director de proiect, Universitatea din București
Prof. univ. dr. Alina Roman, Universitatea Aurel Vlaicu Arad
Conf. univ. dr. Dana Rad, Universitatea Aurel Vlaicu Arad
Asist. drd. Andreea Șitoiu, Universitatea Transilvania, Brașov
Lect. dr. asoc. Dorina Nijloveanu, Universitatea din București
Drd. Elena Petrica, Universitatea din București